Sunday, December 4, 2011

A Boy and His Dog: the Dylan French Story

When I first met Dylan, a freshman at Henry Clay who exuded ambition and excellence like a young Albert Einstein, I had a feeling that in the coming years he and I would end up as good friends. This was in part due to both our common interest in video games and our mutual friends, who thrust us into the same social group.
Dylan seemed to be the kind of person who had been born with a video game controller in his hand. At first his tiny infant hands obstructed his ability to play games to his full potential, but as time went on and Dylan grew, he overcame this obstacle and was able to conquer even the most fearsome virtual foe. Fortunately for Dylan, he was alive to witness the progression of video gaming from its 2-dimensional early days to the overly-complex 3-dimensional games that we enjoy today. Due to this experience, Dylan acquired an acute taste for good games, and launched a crusade against all of the bad games that are pooped out by video game companies from year to year.
Apart from video games, Dylan leads a simple life of modesty and integrity, trying to make the world a better place both through his hard work in school and through his efforts to rid the world of bad video games. The world would not be nearly as good or interesting without him.
And in case you were reading this piece to figure out what happened with the dog, it came home and asked for forgiveness for the aweful way it had treated Dylan; the two reconciled and promised that they would never fight again.

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